Singleton Pattern Explained - Anti-Pattern or Essential? | 8/25
Singleton Pattern - the most controversial design pattern in software. Half the developers call it an anti-pattern, the other half use it every day. So who's right?
Patterns for creating objects without coupling client code to concrete classes — Singleton, Factory Method, Abstract Factory, Builder, Prototype. With practical guidance on when each one actually helps.
5 posts below, newest first.
Singleton Pattern - the most controversial design pattern in software. Half the developers call it an anti-pattern, the other half use it every day. So who's right?
Prototype Pattern - when creating an object from scratch is expensive, clone an existing one instead. This is also where shallow-copy vs deep-copy bugs come from.
Builder Pattern - stop writing constructors with 12 parameters. This is the cleanest way to construct complex objects step by step.
Abstract Factory Pattern explained with the matching-showroom analogy - the creational pattern for when you need to produce entire families of related objects together.
Factory Method Pattern vs Simple Factory Pattern - the exact difference most tutorials never make clear, and a classic software engineering interview question.
Subjects that frequently appear alongside #creational-patterns. Click through to see every post on each one.
The Gang-of-Four patterns reframed without the ceremony. When each pattern solves a real problem, when it is overkill, and the code smells that call for it.
Object-oriented programming as a working tool: inheritance, composition, polymorphism, encapsulation, and where each one helps or gets in the way.
The craft of building software well — design, testing, refactoring, performance, security, tooling, and the trade-offs that aren’t in the Stack Overflow answer.